A dual-branch optimization fitting body motion and per-video 3D Gaussian appearance jointly, guided by a diffusion proxemics prior, improves close-interaction reconstruction from monocular video.
Learning to estimate robust 3d human mesh from in-the-wild crowded scenes
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Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
A dual-branch optimization fitting body motion and per-video 3D Gaussian appearance jointly, guided by a diffusion proxemics prior, improves close-interaction reconstruction from monocular video.