Forking Garden generates branching dungeon graphs from user-provided storylines by creating a pool of independent nodes and assembling them via arc-guided constraint algorithms that enforce multimodal alignment of gameplay elements.
InProceedings of the Eighth Artificial Intelligence and Interactive Digi- tal Entertainment Conference (AIIDE ’12)
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The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning
Forking Garden generates branching dungeon graphs from user-provided storylines by creating a pool of independent nodes and assembling them via arc-guided constraint algorithms that enforce multimodal alignment of gameplay elements.