SLURPP combines pretrained latent diffusion priors with a physics-based scene-medium decomposition to restore underwater images in one inference step, beating prior diffusion methods in speed and quality.
Consistency^2: Consistent and Fast 3D Painting with Latent Consistency Models
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abstract
Generative 3D Painting is among the top productivity boosters in high-resolution 3D asset management and recycling. Ever since text-to-image models became accessible for inference on consumer hardware, the performance of 3D Painting methods has consistently improved and is currently close to plateauing. At the core of most such models lies denoising diffusion in the latent space, an inherently time-consuming iterative process. Multiple techniques have been developed recently to accelerate generation and reduce sampling iterations by orders of magnitude. Designed for 2D generative imaging, these techniques do not come with recipes for lifting them into 3D. In this paper, we address this shortcoming by proposing a Latent Consistency Model (LCM) adaptation for the task at hand. We analyze the strengths and weaknesses of the proposed model and evaluate it quantitatively and qualitatively. Based on the Objaverse dataset samples study, our 3D painting method attains strong preference in all evaluations. Source code is available at https://github.com/kongdai123/consistency2.
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Single-Step Latent Diffusion for Underwater Image Restoration
SLURPP combines pretrained latent diffusion priors with a physics-based scene-medium decomposition to restore underwater images in one inference step, beating prior diffusion methods in speed and quality.