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GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping

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abstract

While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking advantage of this, we propose a novel architecture to fit a 3D garment template to a 3D body. Specifically, we build upon the recent progress in 3D point cloud processing with deep networks to extract garment features at varying levels of detail, including point-wise, patch-wise and global features. We fuse these features with those extracted in parallel from the 3D body, so as to model the cloth-body interactions. The resulting two-stream architecture, which we call as GarNet, is trained using a loss function inspired by physics-based modeling, and delivers visually plausible garment shapes whose 3D points are, on average, less than 1 cm away from those of a PBS method, while running 100 times faster. Moreover, the proposed method can model various garment types with different cutting patterns when parameters of those patterns are given as input to the network.

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cs.CV 1

years

2019 1

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CONDITIONAL 1

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  • Multi-Garment Net: Learning to Dress 3D People from Images cs.CV · 2019-08-19 · conditional · none · ref 23 · internal anchor

    Multi-Garment Net predicts the 3D body and separate garment meshes from 1-8 RGB frames, using a registered digital wardrobe of 712 real garments to train the model.