SmoothCruiser achieves O~(1/epsilon^4) problem-independent sample complexity for value estimation in entropy-regularized MDPs and games via a generative model.
https://arxiv.org/pdf/1901.11275.pdf A Theory of regularized Markov decision processes
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Many recent successful (deep) reinforcement learning algorithms make use of regularization, generally based on entropy or Kullback-Leibler divergence. We propose a general theory of regularized Markov Decision Processes that generalizes these approaches in two directions: we consider a larger class of regularizers, and we consider the general modified policy iteration approach, encompassing both policy iteration and value iteration. The core building blocks of this theory are a notion of regularized Bellman operator and the Legendre-Fenchel transform, a classical tool of convex optimization. This approach allows for error propagation analyses of general algorithmic schemes of which (possibly variants of) classical algorithms such as Trust Region Policy Optimization, Soft Q-learning, Stochastic Actor Critic or Dynamic Policy Programming are special cases. This also draws connections to proximal convex optimization, especially to Mirror Descent.
fields
cs.LG 2verdicts
UNVERDICTED 2representative citing papers
Using alpha-divergences for entropic regularization in MDPs unifies actor-critic architectures via closed-form policy improvement and provides asymptotic analysis on standard RL problems.
citing papers explorer
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Planning in entropy-regularized Markov decision processes and games
SmoothCruiser achieves O~(1/epsilon^4) problem-independent sample complexity for value estimation in entropy-regularized MDPs and games via a generative model.
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Entropic Regularization of Markov Decision Processes
Using alpha-divergences for entropic regularization in MDPs unifies actor-critic architectures via closed-form policy improvement and provides asymptotic analysis on standard RL problems.