MeshFIM enables local low-poly mesh editing by autoregressively filling target regions conditioned on context, using boundary markers, positional embeddings, and a gated geometry encoder to enforce attachment, topology, and region limits.
Meshanything v2: Artist-created mesh generation with adjacent mesh tokenization
8 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 8representative citing papers
A two-stage autoregressive framework centered on BoxMesh recovers parametric sewing patterns from 3D garment surfaces, claiming state-of-the-art results on benchmarks and generalization to real scans and single-view images.
Text Encoded Extrusions (TEE) lets LLMs generate and edit manifold 3D meshes by learning sequences of face extrusions from decomposed quadrilateral meshes.
MeshFlow uses a contrastive MeshVAE for compact mesh latents and a flow transformer for parallel generation, claiming 18x speedup over autoregressive methods with high accuracy on standard metrics.
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
MeshWeaver uses sparse-voxel guidance for autoregressive surface weaving to achieve 18% compression and generate up to 16K-face meshes with improved fidelity.
Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.
citing papers explorer
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MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation
MeshFIM enables local low-poly mesh editing by autoregressively filling target regions conditioned on context, using boundary markers, positional embeddings, and a gated geometry encoder to enforce attachment, topology, and region limits.
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InverseDraping: Recovering Sewing Patterns from 3D Garment Surfaces via BoxMesh Bridging
A two-stage autoregressive framework centered on BoxMesh recovers parametric sewing patterns from 3D garment surfaces, claiming state-of-the-art results on benchmarks and generalization to real scans and single-view images.
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Learning to Build Shapes by Extrusion
Text Encoded Extrusions (TEE) lets LLMs generate and edit manifold 3D meshes by learning sequences of face extrusions from decomposed quadrilateral meshes.
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MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer
MeshFlow uses a contrastive MeshVAE for compact mesh latents and a flow transformer for parallel generation, claiming 18x speedup over autoregressive methods with high accuracy on standard metrics.
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UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
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Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
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MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation
MeshWeaver uses sparse-voxel guidance for autoregressive surface weaving to achieve 18% compression and generate up to 16K-face meshes with improved fidelity.
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Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.