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Game of Coding for Vector-Valued Computations

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it
abstract

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This formulation is motivated by emerging permissionless applications, particularly decentralized machine learning (DeML), where computation tasks are outsourced to external volunteer nodes that are predominantly rational and reward-seeking. Prior investigations have analyzed the game of coding in the scalar setting. Since the results of most major computations in machine learning are vectors (e.g., computing the gradient of the loss for a machine learning model), we extend the framework in this paper to the general multi-dimensional Euclidean space. As a first, yet fundamental step, in this paper, we study a two-repetition code in which at least one node is controlled by a rational adversary, and we fully characterize the equilibrium and the optimal strategies of the players. Similar to the scalar case, this result serves as a cornerstone for addressing more general scenarios.

citation-role summary

background 1 extension 1

citation-polarity summary

fields

cs.IT 1 cs.LG 1

years

2026 2

verdicts

UNVERDICTED 2

polarities

background 1 extend 1

representative citing papers

Learning from Acceptance: Cumulative Regret in the Game of Coding

cs.IT · 2026-05-10 · unverdicted · novelty 7.0

A new algorithm for the incomplete-information game of coding learns adversary preferences through repeated interactions and achieves sublinear cumulative regret by focusing search on promising acceptance rules.

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