A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.
Dillman, Terrance Tin Hoi Mok, Anthony Tang, Lora Oehlberg, and Alex Mitchell
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
fields
cs.HC 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
Game Changers: Designing and Measuring Dynamic Feedback To Help Users Self-Regulate in a VR Pointing Game
A VR study found that dynamic feedback based on completion time, straightness or peak speed improved average pointing performance but produced small or opposite effects for some users.