Adversarial patches can be trained and applied entirely in the physical world through a projector-camera feedback loop, avoiding the transferability loss of printed stickers.
Hop- skipjumpattack: A query-efficient decision-based attack,
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Towards an End-to-End (E2E) Adversarial Learning and Application in the Physical World
Adversarial patches can be trained and applied entirely in the physical world through a projector-camera feedback loop, avoiding the transferability loss of printed stickers.