SUCEA improves adversarial fact-checking by decomposing claims into atomic sub-claims, editing each sub-claim toward retrieved evidence, and re-retrieving before predicting the final label.
Fool Me Twice: Entailment from Wikipedia Gamification
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We release FoolMeTwice (FM2 for short), a large dataset of challenging entailment pairs collected through a fun multi-player game. Gamification encourages adversarial examples, drastically lowering the number of examples that can be solved using "shortcuts" compared to other popular entailment datasets. Players are presented with two tasks. The first task asks the player to write a plausible claim based on the evidence from a Wikipedia page. The second one shows two plausible claims written by other players, one of which is false, and the goal is to identify it before the time runs out. Players "pay" to see clues retrieved from the evidence pool: the more evidence the player needs, the harder the claim. Game-play between motivated players leads to diverse strategies for crafting claims, such as temporal inference and diverting to unrelated evidence, and results in higher quality data for the entailment and evidence retrieval tasks. We open source the dataset and the game code.
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SUCEA: Reasoning-Intensive Retrieval for Adversarial Fact-checking through Claim Decomposition and Editing
SUCEA improves adversarial fact-checking by decomposing claims into atomic sub-claims, editing each sub-claim toward retrieved evidence, and re-retrieving before predicting the final label.