A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.
CoRR , volume =
2 Pith papers cite this work. Polarity classification is still indexing.
2
Pith papers citing it
representative citing papers
Dual-Window Smoothing uses an execution window for deterministic smoothness and a value window to correct critic bias, plus a first-order temporal regularizer, to achieve smoother RL control than explicit chunking or standard baselines.
citing papers explorer
-
Diffusion Models Are Real-Time Game Engines
A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.
-
Implicit Action Chunking for Smooth Continuous Control
Dual-Window Smoothing uses an execution window for deterministic smoothness and a value window to correct critic bias, plus a first-order temporal regularizer, to achieve smoother RL control than explicit chunking or standard baselines.