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Fast Convergence of Regularized Learning in Games

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abstract

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.

fields

cs.GT 1

years

2025 1

verdicts

ACCEPT 1

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Prediction-Aware Learning in Multi-Agent Systems

cs.GT · 2025-01-31 · accept · novelty 6.0

A contextual optimistic multiplicative weights algorithm (POMWU) achieves static-game regret, equilibrium convergence, and social welfare guarantees in time-varying games when players can predict the changing state of nature with bounded error.

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  • Prediction-Aware Learning in Multi-Agent Systems cs.GT · 2025-01-31 · accept · none · ref 69 · internal anchor

    A contextual optimistic multiplicative weights algorithm (POMWU) achieves static-game regret, equilibrium convergence, and social welfare guarantees in time-varying games when players can predict the changing state of nature with bounded error.