3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.
Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=
9 Pith papers cite this work. Polarity classification is still indexing.
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AmbiSuR adds intrinsic photometric disambiguation and a self-indication module to Gaussian Splatting to resolve ambiguities and improve surface reconstruction accuracy.
CoherentRaster enables real-time light field rendering on consumer hardware by extending 3D Gaussian Splatting with subpixel rasterization, cross-view coherent attribute reuse, and view-coherent remapping.
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
FieryGS integrates LLM-based material reasoning, volumetric combustion simulation, and a unified renderer with 3D Gaussian Splatting to generate physically plausible and user-controllable fire in in-the-wild scenes.
GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
A new GPU clipping algorithm with directional culling and hierarchical traversal constructs scalable 3D Voronoi and power diagrams for arbitrary point distributions.
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.
citing papers explorer
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3DSS: 3D Surface Splatting for Inverse Rendering
3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.
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Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction
AmbiSuR adds intrinsic photometric disambiguation and a self-indication module to Gaussian Splatting to resolve ambiguities and improve surface reconstruction accuracy.
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CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
CoherentRaster enables real-time light field rendering on consumer hardware by extending 3D Gaussian Splatting with subpixel rasterization, cross-view coherent attribute reuse, and view-coherent remapping.
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Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
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FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
FieryGS integrates LLM-based material reasoning, volumetric combustion simulation, and a unified renderer with 3D Gaussian Splatting to generate physically plausible and user-controllable fire in in-the-wild scenes.
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GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction
GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.
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Generative 3D Gaussians with Learned Density Control
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
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Scalable GPU Construction of 3D Voronoi and Power Diagrams
A new GPU clipping algorithm with directional culling and hierarchical traversal constructs scalable 3D Voronoi and power diagrams for arbitrary point distributions.
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ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.