A WebGPU mass-spring cloth simulator runs at 60fps for hanging cloth up to 640K nodes and handles collisions with a 100K-triangle model at 30fps in a benchmark.
In: Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2012)
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Real-Time Cloth Simulation Using WebGPU: Evaluating Limits of High-Resolution
A WebGPU mass-spring cloth simulator runs at 60fps for hanging cloth up to 640K nodes and handles collisions with a 100K-triangle model at 30fps in a benchmark.