AI LOD uses distance to select quantized precision levels of ML motion models for efficient NPC animation in games.
Available: https://arxiv.org/abs/2408.12894
4 Pith papers cite this work. Polarity classification is still indexing.
representative citing papers
GaussianZoom enables high-fidelity extreme zoom-in 3D rendering from low-res inputs via an iterative framework combining geometry-consistent modeling, depth-based super-resolution, VLM detail synthesis, and an expandable continuous Level-of-Detail hierarchy.
DAV-GSWT selects views by diffusion-model uncertainty and hallucinates missing structure so Gaussian Splatting Wang Tiles can be made from sparse captures.
citing papers explorer
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AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games
AI LOD uses distance to select quantized precision levels of ML motion models for efficient NPC animation in games.
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GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance
GaussianZoom enables high-fidelity extreme zoom-in 3D rendering from low-res inputs via an iterative framework combining geometry-consistent modeling, depth-based super-resolution, VLM detail synthesis, and an expandable continuous Level-of-Detail hierarchy.
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DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles
DAV-GSWT selects views by diffusion-model uncertainty and hallucinates missing structure so Gaussian Splatting Wang Tiles can be made from sparse captures.
- GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting