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Job-Scheduling Games with Time-Dependent Processing Times

cs.GT · 2026-04-28 · unverdicted · novelty 7.0

In scheduling games with linear time-dependent job lengths, delay-averse jobs always admit efficiently computable pure Nash equilibria while non-delay-averse jobs may lack equilibria whose existence is NP-complete to decide even on identical machines; new policies achieve constant price-of-anarchy.

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  • Job-Scheduling Games with Time-Dependent Processing Times cs.GT · 2026-04-28 · unverdicted · none · ref 25

    In scheduling games with linear time-dependent job lengths, delay-averse jobs always admit efficiently computable pure Nash equilibria while non-delay-averse jobs may lack equilibria whose existence is NP-complete to decide even on identical machines; new policies achieve constant price-of-anarchy.