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Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS

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abstract

Novel View Synthesis (NVS) without Structure-from-Motion (SfM) pre-processed camera poses--referred to as SfM-free methods--is crucial for promoting rapid response capabilities and enhancing robustness against variable operating conditions. Recent SfM-free methods have integrated pose optimization, designing end-to-end frameworks for joint camera pose estimation and NVS. However, most existing works rely on per-pixel image loss functions, such as L2 loss. In SfM-free methods, inaccurate initial poses lead to misalignment issue, which, under the constraints of per-pixel image loss functions, results in excessive gradients, causing unstable optimization and poor convergence for NVS. In this study, we propose a correspondence-guided SfM-free 3D Gaussian splatting for NVS. We use correspondences between the target and the rendered result to achieve better pixel alignment, facilitating the optimization of relative poses between frames. We then apply the learned poses to optimize the entire scene. Each 2D screen-space pixel is associated with its corresponding 3D Gaussians through approximated surface rendering to facilitate gradient back propagation. Experimental results underline the superior performance and time efficiency of the proposed approach compared to the state-of-the-art baselines.

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cs.GR 1

years

2025 1

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CONDITIONAL 1

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representative citing papers

GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

cs.GR · 2025-07-24 · conditional · novelty 7.0

GeoAvatar improves 3D head avatar quality by adaptively regulating Gaussian offsets per facial region, adding a detailed mouth structure with part-wise deformation, and releasing a new expressive monocular dataset, DynamicFace.

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Showing 1 of 1 citing paper.

  • GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar cs.GR · 2025-07-24 · conditional · none · ref 46 · internal anchor

    GeoAvatar improves 3D head avatar quality by adaptively regulating Gaussian offsets per facial region, adding a detailed mouth structure with part-wise deformation, and releasing a new expressive monocular dataset, DynamicFace.