Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
Amp: Adversarial motion priors for stylized physics-based character control.ACM Transactions on Graphics (ToG), 40(4):1–20
4 Pith papers cite this work. Polarity classification is still indexing.
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2026 4verdicts
UNVERDICTED 4representative citing papers
RigidFormer learns mesh-free rigid dynamics from point clouds using object-centric anchors, Anchor-Vertex Pooling, Anchor-based RoPE, and differentiable Kabsch alignment to enforce rigidity.
Certain errors in proxy rewards for policy gradient methods can be benign or beneficial by preventing policies from stalling on outputs with mediocre ground truth rewards, enabling improved RLHF metrics and reward design insights.
HEX introduces a state-centric framework with humanoid-aligned representations and mixture-of-experts proprioceptive prediction for coordinated whole-body control on bipedal humanoids.
citing papers explorer
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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RigidFormer: Learning Rigid Dynamics using Transformers
RigidFormer learns mesh-free rigid dynamics from point clouds using object-centric anchors, Anchor-Vertex Pooling, Anchor-based RoPE, and differentiable Kabsch alignment to enforce rigidity.
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When Errors Can Be Beneficial: A Categorization of Imperfect Rewards for Policy Gradient
Certain errors in proxy rewards for policy gradient methods can be benign or beneficial by preventing policies from stalling on outputs with mediocre ground truth rewards, enabling improved RLHF metrics and reward design insights.
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HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation
HEX introduces a state-centric framework with humanoid-aligned representations and mixture-of-experts proprioceptive prediction for coordinated whole-body control on bipedal humanoids.