A single-image face reconstruction pipeline that removes eyeglasses by face parsing and inpainting, then adds a learned bump map to a 3D morphable model for geometry details.
Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency
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abstract
Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then we design three novel loss functions for multi-view consistency, including the pixel consistency loss, the depth consistency loss, and the facial landmark-based epipolar loss. Our method is accurate and robust, especially under large variations of expressions, poses, and illumination conditions. Comprehensive experiments on the face alignment and 3D face reconstruction benchmarks have demonstrated superiority over state-of-the-art methods. Our code and model are released in https://github.com/jiaxiangshang/MGCNet.
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cs.CV 1years
2024 1verdicts
REJECT 1representative citing papers
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3D Face Reconstruction With Geometry Details From a Single Color Image Under Occluded Scenes
A single-image face reconstruction pipeline that removes eyeglasses by face parsing and inpainting, then adds a learned bump map to a 3D morphable model for geometry details.