Goal-directedness cannot be measured objectively; existing behavioral and mechanistic measures only reveal a fit between the chosen formal model and the agent, so research should shift to multi-agent simulation.
On Imperfect Recall in Multi-Agent Influence Diagrams
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abstract
Multi-agent influence diagrams (MAIDs) are a popular game-theoretic model based on Bayesian networks. In some settings, MAIDs offer significant advantages over extensive-form game representations. Previous work on MAIDs has assumed that agents employ behavioural policies, which set independent conditional probability distributions over actions for each of their decisions. In settings with imperfect recall, however, a Nash equilibrium in behavioural policies may not exist. We overcome this by showing how to solve MAIDs with forgetful and absent-minded agents using mixed policies and two types of correlated equilibrium. We also analyse the computational complexity of key decision problems in MAIDs, and explore tractable cases. Finally, we describe applications of MAIDs to Markov games and team situations, where imperfect recall is often unavoidable.
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Goal-Directedness is in the Eye of the Beholder
Goal-directedness cannot be measured objectively; existing behavioral and mechanistic measures only reveal a fit between the chosen formal model and the agent, so research should shift to multi-agent simulation.