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Smplest-x: Ultimate scaling for expressive human pose and shape estimation

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it

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cs.CV 2

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2026 2

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representative citing papers

VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR

cs.CV · 2026-02-02 · conditional · novelty 7.0

VRGaussianAvatar enables real-time full-body 3D Gaussian Splatting avatars in VR from HMD tracking alone via inverse kinematics and binocular batching for efficient stereo rendering, outperforming mesh baselines in performance and user ratings.

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Showing 2 of 2 citing papers.

  • VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR cs.CV · 2026-02-02 · conditional · none · ref 59

    VRGaussianAvatar enables real-time full-body 3D Gaussian Splatting avatars in VR from HMD tracking alone via inverse kinematics and binocular batching for efficient stereo rendering, outperforming mesh baselines in performance and user ratings.

  • UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video cs.CV · 2026-04-21 · unverdicted · none · ref 40 · 2 links

    UniCon3R infers 4D contact from pose and geometry to correct human mesh and scene alignment in monocular video, yielding more physically plausible joint reconstructions than prior feed-forward methods.