A training-free 3DGS acceleration framework using tile warping, depth-based early-stop prediction, and load-balanced streaming hardware that reports 5.41x to 17.3x speedups.
AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model
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abstract
Recent advancements in 3D reconstruction and neural rendering have enhanced the creation of high-quality digital assets, yet existing methods struggle to generalize across varying object shapes, textures, and occlusions. While Next Best View (NBV) planning and Learning-based approaches offer solutions, they are often limited by predefined criteria and fail to manage occlusions with human-like common sense. To address these problems, we present AIR-Embodied, a novel framework that integrates embodied AI agents with large-scale pretrained multi-modal language models to improve active 3DGS reconstruction. AIR-Embodied utilizes a three-stage process: understanding the current reconstruction state via multi-modal prompts, planning tasks with viewpoint selection and interactive actions, and employing closed-loop reasoning to ensure accurate execution. The agent dynamically refines its actions based on discrepancies between the planned and actual outcomes. Experimental evaluations across virtual and real-world environments demonstrate that AIR-Embodied significantly enhances reconstruction efficiency and quality, providing a robust solution to challenges in active 3D reconstruction.
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cs.AR 1years
2025 1verdicts
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No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
A training-free 3DGS acceleration framework using tile warping, depth-based early-stop prediction, and load-balanced streaming hardware that reports 5.41x to 17.3x speedups.