GeoGS-SLAM removes appearance parameters from 3D Gaussian Splatting for geometry-only dense monocular SLAM, achieving faster convergence and fewer primitives while introducing a coherent Sim(3) map update for loop closure.
Go-slam: Global optimization for consistent 3d instant reconstruction,
2 Pith papers cite this work. Polarity classification is still indexing.
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cs.RO 2years
2026 2verdicts
CONDITIONAL 2representative citing papers
A real-time underwater SLAM system uses reliability-aware multi-sensor fusion and quadtree-guided 3D Gaussian mapping to maintain localization and photorealistic reconstruction during visual degradation.
citing papers explorer
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GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
GeoGS-SLAM removes appearance parameters from 3D Gaussian Splatting for geometry-only dense monocular SLAM, achieving faster convergence and fewer primitives while introducing a coherent Sim(3) map update for loop closure.
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APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment
A real-time underwater SLAM system uses reliability-aware multi-sensor fusion and quadtree-guided 3D Gaussian mapping to maintain localization and photorealistic reconstruction during visual degradation.