Separating Gaussian positional degrees of freedom into bounded pixel-plane offsets and visibility-regularized ray depth yields more plausible geometry in sparse-view 3D Gaussian Splatting refinement.
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Improving Geometry in Sparse-View 3DGS via Reprojection-based DoF Separation
Separating Gaussian positional degrees of freedom into bounded pixel-plane offsets and visibility-regularized ray depth yields more plausible geometry in sparse-view 3D Gaussian Splatting refinement.