A bipedal entertainment robot with backward-bending knees and antennas is controlled by multiple reinforcement-learning policies, an animation blending engine, and a two-joystick puppeteering interface, demonstrated in public shows.
Adversarial motion priors make good substitutes for complex reward functions
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Design and Control of a Bipedal Robotic Character
A bipedal entertainment robot with backward-bending knees and antennas is controlled by multiple reinforcement-learning policies, an animation blending engine, and a two-joystick puppeteering interface, demonstrated in public shows.