Physical materials and painted posters produce nearly the same color blending effects on optical see-through AR displays, and background-dependent linear chromaticity shifts can change UI color semantics.
MR in OR: First analysis of AR/VR visualization in 100 intra-op-erative Freehand SPECT acquisitions,
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Color Blending in Outdoor Optical See-through AR: The Effect of Real-world Backgrounds on User Interface Color
Physical materials and painted posters produce nearly the same color blending effects on optical see-through AR displays, and background-dependent linear chromaticity shifts can change UI color semantics.