GausSurf combines iterative patch-match MVS refinement with 3D Gaussian Splatting and normal priors, achieving state-of-the-art surface reconstruction at 7.2 minutes per DTU scene.
FastHuman: Reconstructing High-Quality Clothed Human in Minutes
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss, and are computationally intensive, our method uses a mesh-based patch warping technique to ensure multi-view photometric consistency, and sphere harmonics (SH) illumination to refine geometric details efficiently. We employ oriented point clouds' shape representation and SH shading, which significantly reduces optimization and rendering times compared to implicit methods. Our approach has demonstrated promising results on both synthetic and real-world datasets, making it an effective solution for rapidly generating high-quality human body shapes. Project page \href{https://l1346792580123.github.io/nccsfs/}{https://l1346792580123.github.io/nccsfs/}
citation-role summary
citation-polarity summary
fields
cs.CV 1years
2024 1verdicts
CONDITIONAL 1roles
background 1polarities
background 1representative citing papers
citing papers explorer
-
GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
GausSurf combines iterative patch-match MVS refinement with 3D Gaussian Splatting and normal priors, achieving state-of-the-art surface reconstruction at 7.2 minutes per DTU scene.