HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
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Leverb: Humanoid whole-body control with latent vision-language instruction
16 Pith papers cite this work. Polarity classification is still indexing.
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DeSeG decouples semantic intent from geometric constraints in human-scene interaction synthesis using a residual CVAE planner and a physics-regularized diffusion executor, reducing scene penetration by 47% and improving semantic alignment by 29% over SOTA baselines on the Lingo dataset.
Generates 48,000 synthetic VLK trajectories in 3D-reconstructed scenes to train a policy for egocentric perception-based humanoid navigation and object transport, shown on physical Unitree G1 robot.
AnyBody distills a privileged teacher tracker into a latent unit-sphere representation and uses a masked transformer to drive humanoid control from arbitrary keypoint subsets.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
CLS-DP distills privileged multi-agent dynamics into a collaborative latent space that each agent infers from local RGB observations to condition diffusion-based actions, achieving 38% mean success on six RoboFactory tasks versus 20% for the best centralized baseline.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
HEX introduces a state-centric framework with humanoid-aligned representations and mixture-of-experts proprioceptive prediction for coordinated whole-body control on bipedal humanoids.
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
HANDOFF is a distilled mixture-of-experts humanoid whole-body controller that follows a compact task-space interface, matches SOTA velocity tracking, provides large manipulation workspace on Unitree G1, and supports VLM-driven agentic planning with no task-specific data.
The paper identifies four missing interfaces (data autolabelling, embodiment retargeting, physics-grounded world models, and video-based reward inference) as the central bottleneck beyond VLA scaling for robot intelligence.
A multi-agent large-model framework (Active Spatial Brain + Generalizable Action Cerebellum) enables spatial-aware humanoid whole-body manipulation without task-specific real-robot data.
A single causal-transformer policy with latent recovery modes and contact-affordance prediction enables humanoid robots to recover from 100-300 N pushes with 100% success in simulation, generalizing zero-shot across wall distances, mass, friction, and latency changes.
Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.
citing papers explorer
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HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
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DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction
DeSeG decouples semantic intent from geometric constraints in human-scene interaction synthesis using a residual CVAE planner and a physics-regularized diffusion executor, reducing scene penetration by 47% and improving semantic alignment by 29% over SOTA baselines on the Lingo dataset.
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VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes
Generates 48,000 synthetic VLK trajectories in 3D-reconstructed scenes to train a policy for egocentric perception-based humanoid navigation and object transport, shown on physical Unitree G1 robot.
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AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance
AnyBody distills a privileged teacher tracker into a latent unit-sphere representation and uses a masked transformer to drive humanoid control from arbitrary keypoint subsets.
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OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
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Distilling Collaborative Dynamics into Latent Space for Implicit Coordination in Decentralized Multi-Agent Manipulation
CLS-DP distills privileged multi-agent dynamics into a collaborative latent space that each agent infers from local RGB observations to condition diffusion-based actions, achieving 38% mean success on six RoboFactory tasks versus 20% for the best centralized baseline.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation
HEX introduces a state-centric framework with humanoid-aligned representations and mixture-of-experts proprioceptive prediction for coordinated whole-body control on bipedal humanoids.
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HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
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Commanding Humanoid by Free-form Language: A Large Language Action Model with Unified Motion Vocabulary
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
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VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
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HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
HANDOFF is a distilled mixture-of-experts humanoid whole-body controller that follows a compact task-space interface, matches SOTA velocity tracking, provides large manipulation workspace on Unitree G1, and supports VLM-driven agentic planning with no task-specific data.
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Robots Need More than VLA and World Models
The paper identifies four missing interfaces (data autolabelling, embodiment retargeting, physics-grounded world models, and video-based reward inference) as the central bottleneck beyond VLA scaling for robot intelligence.
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Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
A multi-agent large-model framework (Active Spatial Brain + Generalizable Action Cerebellum) enables spatial-aware humanoid whole-body manipulation without task-specific real-robot data.
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RecoverFormer: End-to-End Contact-Aware Recovery for Humanoid Robots
A single causal-transformer policy with latent recovery modes and contact-affordance prediction enables humanoid robots to recover from 100-300 N pushes with 100% success in simulation, generalizing zero-shot across wall distances, mass, friction, and latency changes.
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Switch: Learning Agile Skills Switching for Humanoid Robots
Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.