VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.
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Plan4mc: Skill reinforcement learning and planning for open-world minecraft tasks
10 Pith papers cite this work. Polarity classification is still indexing.
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Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
KGLAMP uses a dynamically updated knowledge graph to guide LLMs in creating and replanning PDDL specifications for heterogeneous multi-robot teams, reporting at least 25.3% better performance than LLM-only or classical PDDL baselines on the MAT-THOR benchmark.
SkillTree reduces continuous action spaces to discrete skills via a differentiable decision tree in a hierarchical policy, achieving comparable performance to neural skill methods with added skill-level explainability in robotic arm tasks.
GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.
RAP turns LLMs into dual world-model and planning agents via MCTS to generate better reasoning paths, outperforming CoT baselines and achieving 33% relative gains over GPT-4 CoT using LLaMA-33B on plan generation.
ReCAPA adds predictive correction and multi-level semantic alignment to VLA models, plus two new metrics for tracking error spread and recovery, yielding competitive benchmark results over LLM baselines.
Gated escalation and partitioned states enable more efficient multi-agent collaboration in Minecraft by making communication selective rather than automatic.
UI-TARS-2 reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld while attaining 59.8 mean normalized score on a 15-game suite through multi-turn RL and scalable data generation.
EvolvingAgent autonomously completes long-horizon tasks via a closed-loop planner-controller-reflector system with continual world model updates, reporting 111.74% higher success rates than baselines in Minecraft and human-level Atari performance.
citing papers explorer
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VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models
VoxPoser uses LLMs to compose 3D value maps via VLM interaction for model-based synthesis of robust robot trajectories on open-set language-specified manipulation tasks.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning
KGLAMP uses a dynamically updated knowledge graph to guide LLMs in creating and replanning PDDL specifications for heterogeneous multi-robot teams, reporting at least 25.3% better performance than LLM-only or classical PDDL baselines on the MAT-THOR benchmark.
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SkillTree: Explainable Skill-Based Deep Reinforcement Learning for Long-Horizon Control Tasks
SkillTree reduces continuous action spaces to discrete skills via a differentiable decision tree in a hierarchical policy, achieving comparable performance to neural skill methods with added skill-level explainability in robotic arm tasks.
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Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory
GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.
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Reasoning with Language Model is Planning with World Model
RAP turns LLMs into dual world-model and planning agents via MCTS to generate better reasoning paths, outperforming CoT baselines and achieving 33% relative gains over GPT-4 CoT using LLaMA-33B on plan generation.
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ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures
ReCAPA adds predictive correction and multi-level semantic alignment to VLA models, plus two new metrics for tracking error spread and recovery, yielding competitive benchmark results over LLM baselines.
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Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game
Gated escalation and partitioned states enable more efficient multi-agent collaboration in Minecraft by making communication selective rather than automatic.
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UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning
UI-TARS-2 reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld while attaining 59.8 mean normalized score on a 15-game suite through multi-turn RL and scalable data generation.
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EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks
EvolvingAgent autonomously completes long-horizon tasks via a closed-loop planner-controller-reflector system with continual world model updates, reporting 111.74% higher success rates than baselines in Minecraft and human-level Atari performance.