Reinforcement learning models trained only in simulation using automatic domain randomization solve Rubik's cube with a real robot hand.
Transfer from Simulation to Real World through Learning Deep Inverse Dynamics Model
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
Developing control policies in simulation is often more practical and safer than directly running experiments in the real world. This applies to policies obtained from planning and optimization, and even more so to policies obtained from reinforcement learning, which is often very data demanding. However, a policy that succeeds in simulation often doesn't work when deployed on a real robot. Nevertheless, often the overall gist of what the policy does in simulation remains valid in the real world. In this paper we investigate such settings, where the sequence of states traversed in simulation remains reasonable for the real world, even if the details of the controls are not, as could be the case when the key differences lie in detailed friction, contact, mass and geometry properties. During execution, at each time step our approach computes what the simulation-based control policy would do, but then, rather than executing these controls on the real robot, our approach computes what the simulation expects the resulting next state(s) will be, and then relies on a learned deep inverse dynamics model to decide which real-world action is most suitable to achieve those next states. Deep models are only as good as their training data, and we also propose an approach for data collection to (incrementally) learn the deep inverse dynamics model. Our experiments shows our approach compares favorably with various baselines that have been developed for dealing with simulation to real world model discrepancy, including output error control and Gaussian dynamics adaptation.
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Empirical analysis shows scaling inference compute via strategies like tree search can be more efficient than scaling model parameters, with 7B models plus novel search outperforming 34B models.
RoboNet is a multi-robot video dataset that enables pre-training of vision-based manipulation models which, after fine-tuning on a new robot, outperform robot-specific training that uses 4-20 times more data.
citing papers explorer
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Solving Rubik's Cube with a Robot Hand
Reinforcement learning models trained only in simulation using automatic domain randomization solve Rubik's cube with a real robot hand.
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Inference Scaling Laws: An Empirical Analysis of Compute-Optimal Inference for Problem-Solving with Language Models
Empirical analysis shows scaling inference compute via strategies like tree search can be more efficient than scaling model parameters, with 7B models plus novel search outperforming 34B models.
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RoboNet: Large-Scale Multi-Robot Learning
RoboNet is a multi-robot video dataset that enables pre-training of vision-based manipulation models which, after fine-tuning on a new robot, outperform robot-specific training that uses 4-20 times more data.