A trial of 270 Indian community health workers found smartphone game refresher training on immunization produced higher immediate knowledge gains than physical cards or classroom methods, but six-month retention showed no significant difference between digital and physical game versions.
Title resolution pending
2 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
fields
cs.HC 2years
2026 2verdicts
UNVERDICTED 2roles
background 1polarities
background 1representative citing papers
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.
citing papers explorer
-
Replay, Revise, and Refresh: Smartphone-based Refresher Training for Community Healthcare Workers in India
A trial of 270 Indian community health workers found smartphone game refresher training on immunization produced higher immediate knowledge gains than physical cards or classroom methods, but six-month retention showed no significant difference between digital and physical game versions.
-
Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.