SLTarch uses a subtree-based LoD tree, a dedicated traversal core, and a 2x2 pixel-group splatting scheme to accelerate point-based neural rendering on mobile hardware.
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SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
SLTarch uses a subtree-based LoD tree, a dedicated traversal core, and a 2x2 pixel-group splatting scheme to accelerate point-based neural rendering on mobile hardware.