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Memories are One-to-Many Mapping Alleviators in Talking Face Generation

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abstract

Talking face generation aims at generating photo-realistic video portraits of a target person driven by input audio. Due to its nature of one-to-many mapping from the input audio to the output video (e.g., one speech content may have multiple feasible visual appearances), learning a deterministic mapping like previous works brings ambiguity during training, and thus causes inferior visual results. Although this one-to-many mapping could be alleviated in part by a two-stage framework (i.e., an audio-to-expression model followed by a neural-rendering model), it is still insufficient since the prediction is produced without enough information (e.g., emotions, wrinkles, etc.). In this paper, we propose MemFace to complement the missing information with an implicit memory and an explicit memory that follow the sense of the two stages respectively. More specifically, the implicit memory is employed in the audio-to-expression model to capture high-level semantics in the audio-expression shared space, while the explicit memory is employed in the neural-rendering model to help synthesize pixel-level details. Our experimental results show that our proposed MemFace surpasses all the state-of-the-art results across multiple scenarios consistently and significantly.

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cs.CV 1

years

2024 1

verdicts

CONDITIONAL 1

representative citing papers

GaussianSpeech: Audio-Driven Gaussian Avatars

cs.CV · 2024-11-27 · conditional · novelty 6.0

A transformer-based sequence model drives a lightweight 3D Gaussian avatar from audio, producing synchronized, photorealistic talking-head animations with a new 16-camera dataset.

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  • GaussianSpeech: Audio-Driven Gaussian Avatars cs.CV · 2024-11-27 · conditional · none · ref 52 · internal anchor

    A transformer-based sequence model drives a lightweight 3D Gaussian avatar from audio, producing synchronized, photorealistic talking-head animations with a new 16-camera dataset.