A training-free pipeline prunes object-centric 3D Gaussian splats by local competition and packs them into deterministic codec-ready atlases, cutting preparation time and payload with modest quality loss.
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AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
A training-free pipeline prunes object-centric 3D Gaussian splats by local competition and packs them into deterministic codec-ready atlases, cutting preparation time and payload with modest quality loss.