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cs.AI 1

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2019 1

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CONDITIONAL 1

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Automatic Game Design via Mechanic Generation

cs.AI · 2019-08-04 · conditional · novelty 6.0

The paper introduces a planning-based, cross-domain representation and a generate-and-test system that creates game mechanics satisfying design and playability constraints in RPG, platformer, and combined domains.

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  • Automatic Game Design via Mechanic Generation cs.AI · 2019-08-04 · conditional · none · ref 6

    The paper introduces a planning-based, cross-domain representation and a generate-and-test system that creates game mechanics satisfying design and playability constraints in RPG, platformer, and combined domains.