Users cannot distinguish genuine from acted idle animations but perceive handmade and recorded ones differently; ReActIdle dataset released to simplify future recording.
Beat: A large-scale semantic and emotional multi-modal dataset for conversational gestures synthesis
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Evaluating Idle Animation Believability: a User Perspective
Users cannot distinguish genuine from acted idle animations but perceive handmade and recorded ones differently; ReActIdle dataset released to simplify future recording.