Peripheral visual information dominates human decision making in Atari games, producing the largest accuracy drops (35-44%) when removed from action-prediction models.
Utilizing eye gaze to enhance the generalization of imitation networks to unseen environ- ments
2 Pith papers cite this work. Polarity classification is still indexing.
years
2026 2verdicts
UNVERDICTED 2representative citing papers
Introduces a multi-task surgical gaze dataset comparing active execution versus passive viewing and novice versus intermediate expertise, showing passive novice labels approximate intermediate active attention with limited degradation for saliency modeling.
citing papers explorer
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Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games
Peripheral visual information dominates human decision making in Atari games, producing the largest accuracy drops (35-44%) when removed from action-prediction models.
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Data-centric Design of Learning-based Surgical Gaze Perception Models in Multi-Task Simulation
Introduces a multi-task surgical gaze dataset comparing active execution versus passive viewing and novice versus intermediate expertise, showing passive novice labels approximate intermediate active attention with limited degradation for saliency modeling.