World models introduce a stealthy poisoning vector into robot learning pipelines where malicious prompts or dynamics in teleoperated data activate only during synthetic trajectory generation, enabling backdoors in downstream policies.
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Interactive world simulator for robot policy training and evaluation
15 Pith papers cite this work. Polarity classification is still indexing.
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RLA-WM predicts residual latent actions via flow matching to create visual feature world models that outperform prior feature-based and diffusion approaches while enabling offline video-based robot RL.
World Action Model co-training with DINO or 3D-flow targets scales human-to-robot transfer on bimanual tasks far better than behavior cloning, while pixel prediction transfers weakly.
ImageWAM shows image editing models can replace video generation in world action models, delivering better performance with 6x lower FLOPs and 4x lower latency by using edit-derived KV caches as compact context.
Mem-World augments world models with W-VMem, a wrist-view-centered surfel memory, to generate persistent action-conditioned video rollouts that improve policy evaluation correlation by 14.5% and raise task success from 58% to 72%.
SC3-Eval enforces three consistencies on a video model to produce policy rollouts that correlate 0.929 with real-world performance across seven vision-language-action policies and reproduce observed failure modes.
WEAVER is a multi-view world model using flow-matching that jointly satisfies fidelity, consistency, and efficiency for robotic manipulation, yielding 0.87 correlation with real success and policy gains on hardware.
iMaC introduces image-based action tokens in a dual-branch architecture to improve future state prediction and control in embodied world models over vector-based baselines.
CLAW is an end-to-end self-supervised method that learns semantically meaningful continuous latent actions and predictive world models from action-free videos to support imitation learning and goal-directed planning.
Hi-WM uses human interventions inside an action-conditioned world model with rollback and branching to generate dense corrective data, raising real-world success by 37.9 points on average across three manipulation tasks.
The paper proposes an L0-L7 evidential ladder for evaluating world models in embodied decision-making, prioritizing interventional action fidelity and policy optimization utility over visual plausibility.
GE-Sim 2.0 is a video-based closed-loop simulator for robotic manipulation that adds state expert, world judge, and acceleration modules on top of prior video generation to support policy learning and evaluation.
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
A survey that clarifies boundaries and organizes World Action Models by generation requirements and predictive substrates, identifying a trend toward generating less of the future.
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
citing papers explorer
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Targeting World Models to Compromise Robot Learning Pipelines
World models introduce a stealthy poisoning vector into robot learning pipelines where malicious prompts or dynamics in teleoperated data activate only during synthetic trajectory generation, enabling backdoors in downstream policies.
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Learning Visual Feature-Based World Models via Residual Latent Action
RLA-WM predicts residual latent actions via flow matching to create visual feature world models that outperform prior feature-based and diffusion approaches while enabling offline video-based robot RL.
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EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data
World Action Model co-training with DINO or 3D-flow targets scales human-to-robot transfer on bimanual tasks far better than behavior cloning, while pixel prediction transfers weakly.
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ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
ImageWAM shows image editing models can replace video generation in world action models, delivering better performance with 6x lower FLOPs and 4x lower latency by using edit-derived KV caches as compact context.
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Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Mem-World augments world models with W-VMem, a wrist-view-centered surfel memory, to generate persistent action-conditioned video rollouts that improve policy evaluation correlation by 14.5% and raise task success from 58% to 72%.
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SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation
SC3-Eval enforces three consistencies on a video model to produce policy rollouts that correlate 0.929 with real-world performance across seven vision-language-action policies and reproduce observed failure modes.
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WEAVER, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
WEAVER is a multi-view world model using flow-matching that jointly satisfies fidelity, consistency, and efficiency for robotic manipulation, yielding 0.87 correlation with real success and policy gains on hardware.
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iMaC: Translating Actions into Motion and Contact Images for Embodied World Models
iMaC introduces image-based action tokens in a dual-branch architecture to improve future state prediction and control in embodied world models over vector-based baselines.
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CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization
CLAW is an end-to-end self-supervised method that learns semantically meaningful continuous latent actions and predictive world models from action-free videos to support imitation learning and goal-directed planning.
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Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training
Hi-WM uses human interventions inside an action-conditioned world model with rollback and branching to generate dense corrective data, raising real-world success by 37.9 points on average across three manipulation tasks.
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How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position
The paper proposes an L0-L7 evidential ladder for evaluating world models in embodied decision-making, prioritizing interventional action fidelity and policy optimization utility over visual plausibility.
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GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
GE-Sim 2.0 is a video-based closed-loop simulator for robotic manipulation that adds state expert, world judge, and acceleration modules on top of prior video generation to support policy learning and evaluation.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
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World Action Models: A Survey
A survey that clarifies boundaries and organizes World Action Models by generation requirements and predictive substrates, identifying a trend toward generating less of the future.
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Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.