GEAR is an EM-style alternating optimization framework that jointly models geometry and motion in Gaussian Splatting to improve reconstruction of complex articulated objects.
Reartgs: Reconstruct- ing and generating articulated objects via 3d gaussian splat- ting with geometric and motion constraints
3 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 3representative citing papers
ArtMesh presents a mesh-native pipeline for articulated reconstruction that uses restricted Delaunay remeshing and bidirectional motion consistency to outperform 3D Gaussian Splatting methods on joint estimation and part geometry.
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
citing papers explorer
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GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting
GEAR is an EM-style alternating optimization framework that jointly models geometry and motion in Gaussian Splatting to improve reconstruction of complex articulated objects.
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ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics
ArtMesh presents a mesh-native pipeline for articulated reconstruction that uses restricted Delaunay remeshing and bidirectional motion consistency to outperform 3D Gaussian Splatting methods on joint estimation and part geometry.
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PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.