Pruned local linear blendshapes on Gaussians capture pose-dependent appearance changes to deliver high-quality mobile avatars at 120 FPS from multi-view video without pretrained models.
Recent advances in 3d gaussian splatting.Computational Visual Media, 10(4):613– 642
2 Pith papers cite this work. Polarity classification is still indexing.
2
Pith papers citing it
years
2026 2verdicts
UNVERDICTED 2representative citing papers
A Transformer-based UV feature predictor followed by detail enhancement generates consistent 3D Gaussian heads from sketches, with mask fusion enabling real-time free-viewpoint edits.
citing papers explorer
-
High-Fidelity Mobile Avatars with Pruned Local Blendshapes
Pruned local linear blendshapes on Gaussians capture pose-dependent appearance changes to deliver high-quality mobile avatars at 120 FPS from multi-view video without pretrained models.
-
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
A Transformer-based UV feature predictor followed by detail enhancement generates consistent 3D Gaussian heads from sketches, with mask fusion enabling real-time free-viewpoint edits.