Decentralized poly-time algorithms achieve (1-1/e)-approximate assistance regret Õ(T^{3/4}) (or Õ(√T) with shared randomness) for online assistance games, and better approximation is intractable.
Who leads and who follows in strategic classification? Advances in Neural Information Processing Systems, 34: 0 15257--15269, 2021
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Provably Optimal Learning Algorithms for Assistance Games
Decentralized poly-time algorithms achieve (1-1/e)-approximate assistance regret Õ(T^{3/4}) (or Õ(√T) with shared randomness) for online assistance games, and better approximation is intractable.