A cost-sensitive reinforcement learning environment shows an agent can learn when to pay for crop measurements to guide nitrogen fertilization in winter wheat.
Act-Then-Measure: Reinforcement Learning for Partially Observable Environments with Active Measuring
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abstract
We study Markov decision processes (MDPs), where agents have direct control over when and how they gather information, as formalized by action-contingent noiselessly observable MDPs (ACNO-MPDs). In these models, actions consist of two components: a control action that affects the environment, and a measurement action that affects what the agent can observe. To solve ACNO-MDPs, we introduce the act-then-measure (ATM) heuristic, which assumes that we can ignore future state uncertainty when choosing control actions. We show how following this heuristic may lead to shorter policy computation times and prove a bound on the performance loss incurred by the heuristic. To decide whether or not to take a measurement action, we introduce the concept of measuring value. We develop a reinforcement learning algorithm based on the ATM heuristic, using a Dyna-Q variant adapted for partially observable domains, and showcase its superior performance compared to prior methods on a number of partially-observable environments.
fields
cs.LG 1years
2025 1verdicts
CONDITIONAL 1representative citing papers
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To Measure or Not: A Cost-Sensitive, Selective Measuring Environment for Agricultural Management Decisions with Reinforcement Learning
A cost-sensitive reinforcement learning environment shows an agent can learn when to pay for crop measurements to guide nitrogen fertilization in winter wheat.