Attention mechanism dynamically groups task knowledge at state granularity in multi-task DRL to enable positive transfer and avoid negative transfer, matching or exceeding prior methods with fewer parameters.
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents
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abstract
The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games. It supports a variety of different problem settings and it has been receiving increasing attention from the scientific community, leading to some high-profile success stories such as the much publicized Deep Q-Networks (DQN). In this article we take a big picture look at how the ALE is being used by the research community. We show how diverse the evaluation methodologies in the ALE have become with time, and highlight some key concerns when evaluating agents in the ALE. We use this discussion to present some methodological best practices and provide new benchmark results using these best practices. To further the progress in the field, we introduce a new version of the ALE that supports multiple game modes and provides a form of stochasticity we call sticky actions. We conclude this big picture look by revisiting challenges posed when the ALE was introduced, summarizing the state-of-the-art in various problems and highlighting problems that remain open.
fields
cs.LG 1years
2019 1verdicts
UNVERDICTED 1representative citing papers
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Attentive Multi-Task Deep Reinforcement Learning
Attention mechanism dynamically groups task knowledge at state granularity in multi-task DRL to enable positive transfer and avoid negative transfer, matching or exceeding prior methods with fewer parameters.