The paper proposes gamified IoT-based educational scenarios for school children to promote energy awareness, including the novel use of seawater sensors in STEM education.
Technical report, Education, Audiovisual and Culture Executive Agency (EACEA P9 Eurydice, EUROSTAT)
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Scenarios for Educational and Game Activities using Internet of Things Data
The paper proposes gamified IoT-based educational scenarios for school children to promote energy awareness, including the novel use of seawater sensors in STEM education.