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Meanfield games and model predictive control

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abstract

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents navigate their strategies towards their goal by taking the direction of steepest descent of their cost function (i.e. the opposite of the utility function). In this paper, we explore the link between Mean-Field Games and the Best Reply Strategy approach. This is done by introducing a Model Predictive Control framework, which consists of setting the Mean-Field Game over a short time interval which recedes as time moves on. We show that the Model Predictive Control offers a compromise between a possibly unrealistic Mean-Field Game approach and the sub-optimal Best Reply Strategy.

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eess.SY 1

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2026 1

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UNVERDICTED 1

representative citing papers

Continuous Aggregative LQG Games with Delayed Discrete Observations

eess.SY · 2026-05-18 · unverdicted · novelty 5.0

The paper gives sufficient conditions for Nash equilibrium existence in finite-population aggregative LQG games under delayed discrete mean-state observations and quantifies the extra cost relative to zero-latency and continuous-observation baselines.

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  • Continuous Aggregative LQG Games with Delayed Discrete Observations eess.SY · 2026-05-18 · unverdicted · none · ref 42 · internal anchor

    The paper gives sufficient conditions for Nash equilibrium existence in finite-population aggregative LQG games under delayed discrete mean-state observations and quantifies the extra cost relative to zero-latency and continuous-observation baselines.