Presents a tensorized GPU implementation of the 2-to-2 elastic self-collision operator for dark-sector particles and applies it to a two-source freeze-in scenario where self-interactions erase bimodal features.
Huo,Matter Power Spectrum of Light Freeze-in Dark Matter: With or without Self-Interaction,Phys
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KineticXGPU: A Tensorized Collision Operator for Dark-Sector Self-Scattering
Presents a tensorized GPU implementation of the 2-to-2 elastic self-collision operator for dark-sector particles and applies it to a two-source freeze-in scenario where self-interactions erase bimodal features.