A Gabor-based primitive, a weighted bank of Gaussian and Gabor kernels with learnable 3D frequencies, replaces the standard Gaussian kernel in 3D Gaussian Splatting for novel view rendering.
Title resolution pending
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
fields
cs.CV 1years
2025 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering
A Gabor-based primitive, a weighted bank of Gaussian and Gabor kernels with learnable 3D frequencies, replaces the standard Gaussian kernel in 3D Gaussian Splatting for novel view rendering.