Derives saddle-point optimal guidance laws for low-thrust orbital pursuit-evasion that achieve arbitrary terminal relative speeds via cost-function weighting in an LQ zero-sum game.
Optimal Target Intercep tion with Time-Varying Acceleration Constraints,
2 Pith papers cite this work. Polarity classification is still indexing.
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Derives optimal guidance laws incorporating hard time-varying acceleration bounds into LQ control for linear missile and target dynamics, with nonlinear simulations showing improved interception over unbounded and soft-constrained alternatives.
citing papers explorer
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Low-Thrust Orbital Differential Games with Speed Constraint Enforcement Using Cost Weighting
Derives saddle-point optimal guidance laws for low-thrust orbital pursuit-evasion that achieve arbitrary terminal relative speeds via cost-function weighting in an LQ zero-sum game.
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Optimal Ground-to-Air Interception with Time-Varying Acceleration Bounds
Derives optimal guidance laws incorporating hard time-varying acceleration bounds into LQ control for linear missile and target dynamics, with nonlinear simulations showing improved interception over unbounded and soft-constrained alternatives.