Outlines a quantum-register encoding and quantum-counting method to recommend moves in Skat by maximizing expected payoff over possible hidden-card configurations.
Improving search with supervised learning in trick- based card games
2 Pith papers cite this work. Polarity classification is still indexing.
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Imperfect-Information Games on Quantum Computers: A Case Study in Skat
Outlines a quantum-register encoding and quantum-counting method to recommend moves in Skat by maximizing expected payoff over possible hidden-card configurations.
- Beyond the briscola advantage: a Monte Carlo dominance test for deterministic strategies in two-player Briscola Game