In a two-player Bayesian investment game, steering no-regret learners to a target action generally requires constant per-round payments, and a prior Stackelberg information-design phase improves the convergence rate by a constant factor.
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A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players
In a two-player Bayesian investment game, steering no-regret learners to a target action generally requires constant per-round payments, and a prior Stackelberg information-design phase improves the convergence rate by a constant factor.